“No longer relegated to experimental programs, digital games are becoming much more commonly used in classrooms across the country, according to a survey by the Joan Ganz Cooney Center released today.”
…some more statistics from the study:
* Nearly 70 percent said that “lower-performing students engage more with subject content with use of digital games.”
* Three-fifths reported “increased attention to specific tasks and improved collaborations among all students.”
The article discusses reasons for using games in class as well as issues involved. There are also a series of videos featuring case studies and links are available.
See on blogs.kqed.org
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